![]() Real human 24/7 support service, helping you to handle the problem quickly, effectively, saving you both time and money.The discount is attractive (up to 30% for daily packages, 50% on weekly packages, and 60% on monthly packages), and you don’t have to worry about over-charging if you forget to shutdown the server. For those who’s in need of server more than a day, or have extremely large project, we advise to choose daily/ weekly/monthly rental package. But you can always save from 30% to 60%with our Fixed Rental feature. Flexible price: the hourly rental for package 1x RTX3090 is 3.8$/h, 6x RTX 3090 is $12 and 6x RTX3090 is $22.The data will be automatically synchronized in the Z drive inside the server, ready for you to use. You can transfer all the necessary data into our Gpuhub Sync tool at any time without connecting to the server. With fast file transfer speed, large data capacity, and completely free. Free and convenient transfering tool: iRender offers a powerful and free file transfer tool: Gpuhub Sync.And luckily, iRender provides you a storage (NVMe SSD) up to 512GB. Storing your project on a SSD will allow your project to load and save faster. Regarding hard disk space: should also be taken into consideration when working a very large project.Regarding GPU: we provide the most powerful graphic card nowadays which is the best fit for Octane & Vray: RTX 3080 & RTX 3090.It can meet any demands of yours regarding 8K resolution, VR presentation or 360 panoramic video. Regarding RAM: iRender’s package 3 offers you up to 128GB RAM.Regarding CPU: With 3.9GHz– 4.5GHz from Intel Xeon W-2245 processor of our server 3 (RTX 3090), 8 cores plus 16 Threads, it’s a relatively reliable choice for Lumion & Twinmotion users.If your scene is too large to fit into your GPU’s memory, the GPU Render Engine will need to access your System’s RAM or even swap to disk, which will slow down the rendering considerably. These processing stages can take considerable time in very complex scenes and will bottleneck the overall rendering performance, if a low-end CPU, Disk, or RAM are used. For example, extracting and preparing Mesh Data to be used by the GPU, loading textures from your Storage, and preparing the scene data. Some processes, though, that happen before and during rendering rely heavily on the performance of the CPU, Storage, and (possibly) your network. Render Engines is dependent on GPU performance. Since GPU-Render Engines use the GPU(s) to render, technically, you should go for a max-core-clock CPU like the Intel i9 10900K that clocks at 3,7GHz (5,3Ghz Turbo) or the AMD Ryzen 9 5950X that clocks at 3,4Ghz (4,9Ghz Turbo).Īt first glance, this makes sense because the CPU does help speed up some parts of the rendering process, such as scene preparation. The advice (if possible) is to learn to use both of them, so you’ll be able to use them on specific occasions. In short, VRAY and Octane have very different characteristics and every one good depends on the situations. You can get real results with both engines, however by using VRAY this operation may be far more difficult and not intuitive, particularly for the less experienced users.įinally, as far as network rendering, the advantage of choosing Octane is that of using only the video card for ( che e’ secondary pc) secondary computers: it’ll only be necessary to buy the software license, however not those for the plugins. Other benefits of Octane are lighting, camera, and exposure. On the other hand, as for the utilization of memory, VRAY appears to prevail, because it uses RAM rather than the limited VRAM. This could only be eliminated with lots of work and effort when using VRAY. However, based on the configuration of the renderings, Octane is better because it allows getting satisfactory results even with a lot simpler settings furthermore as avoiding all issues (being an Unbiased motor) like spots or flicker. VRAY is considered the foremost flexible engine because it allows recreating any kind of scene and supports many different tools and plugins, however, additionally several materials and mappings, whereas octane is much more limited.
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